Status Ailments
Ailment | Description |
---|---|
Poisoned (毒) |
HP decreases as battle goes on; damage to enemies x 0.5 |
Furious (激昂 ) |
Cannot be control and only perform physical attacks for a few turns; Atk x 2, Def & Hit% x 0.5 |
Faint (気絶) |
Lose one turn of action. This status happens at 100% when a downed character gets hit by critical hit or his/her weakness was exploited; 50% when a downed character gets hit by a normal attack |
Panic (混乱) |
For a few turns, the character would only (i) attack his partners, (ii) do nothing, or (iii) throw away money |
Old (老化) |
For a few turns, strength, stamina, magic, speed, and luck x 0.5 |
Frail1 (衰弱) |
For a few turns, SP decreases with actions; damage received from enemies increases |
Muted (魔封) |
For a few turns, character cannot use any skill. For the main, he also cannot change persona |
Fear (恐怖 ) |
Character may do nothing or escape from the battle. The character will rejoin after the battle is over |
Dead (死亡) |
For the main, it means game over. For others, death mean no any action allowed. After battle, non-mc dead character will revive with HP 1 |
English Differences
Furious -> Rage
Faint -> Dizzy
Panic -> Confused
Old -> Enervation
Frail -> Exhaustion
Mute - > Silence
Ailment | Description |
---|---|
Rage | Cannot be control and only perform physical attacks for a few turns; Atk x 2, Def & Hit% x 0.5 |
Dizzy | Lose one turn of action. This status happens at 100% when a downed character gets hit by critical hit or his/her weakness was exploited; 50% when a downed character gets hit by a normal attack |
Confused | For a few turns, the character would only (i) attack, (ii) do nothing, or (iii) throw away money |
Enervation | For a few turns, strength, stamina, magic, speed, and luck x 0.5 |
Exhaustion | For a few turns, SP decreases with actions; damage received from enemies increases |
Silenced | For a few turns, character cannot use any skill. For the main, he also cannot change persona |
page revision: 15, last edited: 28 Feb 2010 22:38